Screen space ambient occlusion, HTML5/WebGL, 2014.
Link: http://dsmu.me/sponza/sponza.html
This demo supports Desktop Web browsers and Android Chrome. It is based on three.js framework. and the scene assets are downloaded from Crytek Sponza. In order to increase the loading time I suggest to use three.js's binary format that is converted from convert_obj_three tool. In my experience, it could save about 80% loading time, and the file size is just about a half size. In this SSAO demo, it uses two render targets and three passes:
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